This site will be our development Blog for our Endless-Runner Android-Game, project name “Life Cycle”. We’re already in the middle of the development, so it’s hard to write everything up that has happend so far. So the first post, is more of a summary of the team, the project and our goals.
The Game
In July 2013 I had the idea of an endless runner inside of a wheel – just like an hamster. I was able to quickly convert this idea into a playable prototype. After that, I iterated on that prototype until I felt I had got the mechanics working quite well and that this could actually go into some sort of production. But I couldn’t do it alone. My fellow friends and Game Designer mates, Semjon Leinweber and Matthias Zündorf, would be the right match to level this project to the next stage! Fortunately they are willing to spend some of their precious time on this project – so now we 3 are working on this title, aiming at the 24.12.2013 as a release date.
If – for some reason – you happen to land on this site, please feel free, please download and play the game (Android) and tell us what’s wrong or maybe even good, about it!
DOWNLOAD HERE
One of the very first versions of the prototype!
Current State
What we have got:
- A working core mechanic (yay)
- Great Ideas for Story & Style
Next Steps
- Defining Style
- Polishing core mechanic
About Us
We’re a group of 3 young Game Designers, attempting to develop a small polished game to mobile platforms within a few months of development time. We know each other from our Game Design studies at the .
We’ve worked together for other 2 years now and although we are lacking professionell game development experience, we feel that have what it takes to deliver a great game!
Our latest completed project is Luna, made in Unity3D. Before that, we worked on a Unreal3 Multiplayer shooter (Metal Funpark), a Platformer in Unity3d, and – in our first semester – even a cool Platformer in “Processing” (jetpork a PIG with a JETPACK! – a java sdk.